Project Description
Created membrane tearing using VEX and point accumulation. Strands were generated as splines and curled on top of each other. Rendered with a hair shader. Side Fabric was procedurally modeled and animated to change colour based on viewing angle. Fur groom to wrap around each
strand to create visual complexity for closeups.
Project Details
Skills Needed: Fluid, Fur, FX, Houdini, Lookdev, Mantra
Categories: Visual Effects